Offering Programs for Students 4-17 Years Old!
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Ages 12-17
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Ages 7-12
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Ages 4-6
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Teens Learn and Create Classes
Gizmo is ready to create the next generation of technology innovators and real world inventors! With our new youth and teen program, Teens Learn and Create (TLC) students will have the opportunity to learn skills like coding, programming, modeling and design. Students will gain creative confidence and team building skills with Gizmo's new teen program!
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Program Overview and info
Teens Learn and Create is a program that was developed to advocate for tweens and teens in the local Coeur d’Alene area. Having an opportunity like this allows for students to further their creativity with technical skills and allows them to develop the skills they need to be the next generation of innovators and engineers. Students will actively practice hands-on learning, as well as social and communication skills that can later be applied to their future career. Through our makerspace learning opportunities, we have realized that the value of personal interest-based learning in developing both academic and professional skills increases awareness of a “maker mindset.”
We center equity in our approach to the Teens Learn and Create after-school program. Gizmo wants all students to have access to 21st century skill development in hopes to empower all who are interested in pursuing a STEM career pathway. Check out our calendar today to see what career pathway you might have interest in.
We center equity in our approach to the Teens Learn and Create after-school program. Gizmo wants all students to have access to 21st century skill development in hopes to empower all who are interested in pursuing a STEM career pathway. Check out our calendar today to see what career pathway you might have interest in.
Afterschool engagement
Teens Learn and Create is an educational immersive afterschool program for teens who are interested in computer science and other STEM (Science, Technology, Engineering and Math) topics. The three week long program focuses on beginner to intermediate computer science concepts, the engineering design process and modeling basics. With our after school experience students take projects that spark their curiosity, utilize their imagination, and apply the math and science knowledge they gain from the classroom. TLC is designed to expand teen skill sets using project-based learning and applying new skills to real world concepts.
TinkerTime
From Kid Creators to Innovators!
Tinker Time is an after-school program for ages 8-12 that allows for creative exploration, social collaboration and engineering prototypes. This is an opportunity for a unique hands-on learning experience that allows students to discover their growth mindset with STEM challenges every week. Channel your inner scientist, maker or inventor through hands-on experiences with a STEAM focus (science, technology, engineering, arts and math). Tinker with an assortment of wood, cardboard, and other fun materials to build + create something new.
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program overview and Info
Do you have a creative mind in your household? Join us for TinkerTime, where each week features a new open-ended design challenge, from building a boat that floats, to robot engineering, to inventing a new kind of musical instrument. Using our upcycled makerspace materials, students will practice prototyping and develop 21st century skills with a monthly theme for each session.
Classroom Visits
Where we come to you! We are here to support both educators and students with hands-on demonstrations, co-thinking, and challenges that relate to you and your classroom.
DrillBits
Continuing the legacy of our beloved Maker Tots program, Gizmo-CDA will now be offering Drill-Bits: a two week making program for young children with a special emphasis on direct experience with creating using machines and tools. Over the course of two two-hour sessions, children ages 4-6 and an accompanying parent or caregiver will complete hands-on projects organized around a particular theme.
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program overview and info
As children grow and develop fine motor skills, most become essential in everyday life; like picking up a pencil, holding a spoon correctly, or learning how to tie your shoes. We teach growing minds as many useful skills as possible when they are young so they stand a better chance of success in the future. At Gizmo CdA, we believe it is very important for kids to learn how to use and become comfortable with a variety of tools and machines. Pliers, hammers, wrenches and power tools are just some of the introductory machines that DrillBits attendees learn to use, and help gain independence and versatility.
Each STEAM theme will be in three week sessions. Enrollment is $30 per session and is open to anyone 4-6 years old, accompanied by a parent, guardian or caregiver over the age of 18.
Each STEAM theme will be in three week sessions. Enrollment is $30 per session and is open to anyone 4-6 years old, accompanied by a parent, guardian or caregiver over the age of 18.
Benefits of Joining
Fine and Gross motor Skill Development
Tools teach children to use their hands and develop their manual dexterity. Fine motor skills improve with the use of hand tools, especially when using a screwdriver to turn a screw or using pliers to remove a staple from a piece of wood. Other hand tools, like a hammer, help with the development of their gross motor skills.
Safety Introduction to Tools
Learning basic safety skills requires two things: exposure to dangerous activities in a controlled environment, and education on safety hazards and how to avoid them. An appropriate set of tools, like the ones we use in Maker Tots, with guardian supervision allows children the opportunity to learn introductory safety skills with real tools without being overexposed to danger.
Tools teach children to use their hands and develop their manual dexterity. Fine motor skills improve with the use of hand tools, especially when using a screwdriver to turn a screw or using pliers to remove a staple from a piece of wood. Other hand tools, like a hammer, help with the development of their gross motor skills.
Safety Introduction to Tools
Learning basic safety skills requires two things: exposure to dangerous activities in a controlled environment, and education on safety hazards and how to avoid them. An appropriate set of tools, like the ones we use in Maker Tots, with guardian supervision allows children the opportunity to learn introductory safety skills with real tools without being overexposed to danger.